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Slaney to step down as CEO of Light & Wonder iGaming

| By Robert Fletcher
Dylan Slaney has announced that he is stepping down as CEO of the Light & Wonder iGaming division after more than three years in the role.
Dylan Slaney, Light & Wonder CEO iGaming

Writing on LinkedIn, Slaney said that his exit is “a personal decision in its purest form”. He has led Light & Wonder iGaming since October 2021.

Slaney has been part of the wider Light & Wonder business for over seven years, during a period of major change at the company. He previously served as executive vice president of gaming for NYX Gaming Group, prior to its acquisition by Light & Wonder, then known as Scientific Games, in January 2018.

After the deal went through, Slaney became senior president of gaming within the SG Digital division. This business was formed on the back of the NYX purchase and later renamed Light & Wonder iGaming when Scientific Games rebranded. This came as the supplier repositioned itself as a gaming-centric business, divesting its lottery and sports betting assets as a result.

As CEO of Light & Wonder iGaming Slaney reported directly to group CEO Matt Wilson.

“It’s been an incredible journey leading this business over the past seven years,” Slaney said on LinkedIn. “I’m immensely proud of what we’ve accomplished together.

“Thank you to Light & Wonder for putting your trust in me as CEO and for the support to invest and grow the iGaming business. I am deeply grateful to all our partners and customers who have supported me personally and the team.

“Proud and humbled to have been given this amazing opportunity. I’m looking forward to writing the next chapter.”

Gaming growth drives Light & Wonder in Q3

The announcement comes after Light & Wonder last week reported its 14th consecutive quarter of revenue growth during Q3. Revenue for the three months to 30 September hit $817 million, up 11.8% from last year.

Its Gaming division saw the most growth, with revenue up 15.5% to $537 million on the back of a 38.4% rise in machine sales. Meanwhile, revenue for its social gaming SciPlay arm was up 5.1% and hit $206 million.

As for igaming, revenue was up 5.7%, topping $74 million. Light & Wonder said this reflected continued momentum in North America and Europe, as well as new content launches.

Such was its success in Q3, Light & Wonder recommitted to its 2025 consolidated adjusted EBITDA target of $1.40 billion. Adjusted EBITDA for Q3 was up 11.5% to $319 million.

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