SG 2020 revenue declines 19.9% amid lower product sales
![Everi](https://igamingbusiness.com/img-srv/2a04bIaaKxImrQIICpNp6UAguWYIi5CYcUuCAFaMCCA/resizing_type:auto/width:0/height:0/gravity:sm/enlarge:1/ext:webp/strip_metadata:1/quality:90/bG9jYWw6Ly8vaWdhbWluZ2J1c2luZXNzLmNvbS93cC1jb250ZW50L3VwbG9hZHMvMjAyMC8xMS9GaW5hbmNlXzI0LmpwZw.webp)
Services brought in $1.59bn of this revenue, down 12.7%, while product sales revenue was down 44.4% to $553m and instant product revenue declined 1.9% to $578m.
Scientific Games’ operating expenses slipped slightly, by 5.4% to $2.70bn, just marginally lower than revenue.
This included costs of sales for services of $531m, for product sales of $349m and for instant products of $280m.
Selling, general and administrative expenses were down 0.9% to $701m, research and development costs declined to $166m and depreciation, amortization and impairment expenses for tangible assets were down to $554m.
However, the business also incurred a new $54m expense for goodwill impairment, while restructuring and other costs were up 139.3% to $67m.
This led to operating income of just $22m, down 96.0%.