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21VIRAL game aggregation solution for Latin America

| By iGB Freelance
21VIRAL roll out industry-focused game aggregation platform for Latin America.

21VIRAL, which aims to create a simplified technical integration and onboarding in the igaming casino and games aggregation supply vertical, today announced the launch of their industry-first new platform, 21VIRAL targeting the fast-growing Latin American market.

21VIRAL was founded by industry entrepreneurs, who have 20+ years of successful experience building high-tech supply chain and adaptive platform management solutions together.

Christoph Härtel, CEO of 21VIRAL, said: “We have been steadily building and scaling our aggregation platform and solutions over the past few years, focusing on the rapidly growing Latin American market. As a result of understanding various industry pain points such as integrating game providers’ content to operator platforms, lack of support on due diligence and technical onboarding and localised market access – something had to change which is the launch of our LatAm-focussed aggregation solution.

“We created the 21VIRAL aggregation solution, which reduces operational burdens on technology, marketing, due diligence and games reporting and creates market access for smaller localised boutique games providers across Latin America. The goal is to create a seamless experience of transparency, agility and trust, with no hidden or complicated reports, to allow LatAm-focussed igaming teams to concentrate on developing the business without being stuck in constant impasses to find new games providers and likewise new platform providers to connect with.

“Part of the solution is enablement with all the technical integration, heavy lifting, onboarding. One of our first clients, is Air Dice studio who have already signed multiple deals with operators in the LatAm region. Many smaller boutique game providers in other territories, such as continental Europe lack the commercial and technical distribution to enter LatAm – we do all that from them – and the operator gets access to the unique games content in the supply chain that can enhance their player’s engagement and revenue opportunities.”